K.O.L.M. review - Armor Games Community (2024)

K.O.L.M. review - Armor Games Community (1)

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HeckobA

10 posts

Shepherd

A game similar to Metroid

Yes, this game is fun. You start off as a little robot who can't see properly and can barely move. The thing I most enjoyed about it is the way you progress. Every time you find a part of yourself it allows you more freedom by giving you new abilities, allowing you to reach new places and upgrades. There is also kind of a storyline to it so it's not just aimlessly go around because you don't know what else to do. Since there are enemies that you can shoot, this is also not just your typical puzzle adventure game. The only thing that annoyed me was the way you had to go on roundabout ways to reach a place (though that gets fixed later on). If you're wondering what the metal plates are for, they fill in a hangman puzzle at the "end".

Summary:
-Gameplay is good
-Upgrading is fun!
-Enemies are a plus
-Storyline adds meaning to what you're doing

All in all I give this a 8,5. My score for it would be 8, though, because personally I am actually more of a action-type and the game didn't have enough of it, but thats just me.

p.S: My first reason for writing this was because, at the time of writing, I had the 2nd best score of 5590 (but 1st was more than a billion, clearly a cheater/hacker/or something, so I'm actually 1st ) and the 3rd was 5000. I just had to brag about it. However, there are only 71 people up till now, so it probably won't last forever.

  • 16 Replies

K.O.L.M. review - Armor Games Community (2)

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CommanderDude7

4,689 posts

Nomad

It had some wierd glitch for me but tony said he was trying to fix it.

K.O.L.M. review - Armor Games Community (3)

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PyroManX

44 posts

Nomad

The insane huge score glitch is when you get a negative score. It turns into some ridiculously large number. This happened to me, but, when I tried to submit, it hung. I believe that this is intentional, because when I checked, the highest score was 7000-some.

K.O.L.M. review - Armor Games Community (4)

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masteryoshimon

5 posts

Nomad

It was a good game, though it kinda creeped me out, it felt rather unreal, especially at the beginning and the end. Hopefully there's going to be a sequel.

K.O.L.M. review - Armor Games Community (5)

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thebluerabbit

5,346 posts

Farmer

i kinda felt sad at the end lol SPOILERS!!! have you noticed that if you wont escape iun time you wont die and the timer will just get to minus and keep dropping? XD

K.O.L.M. review - Armor Games Community (6)

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emmalouc1

516 posts

Nomad

I love K.O.L.M. Its such a fun game. I love the story. I agree with what HeckobA said about how it needs more action. Otherwise great game. I think I gave it a 8.5 or a 9.

K.O.L.M. review - Armor Games Community (7)

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pineappleman64

46 posts

Nomad

game is ok but there was a gigantic score glitch

K.O.L.M. review - Armor Games Community (8)

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thebluerabbit

5,346 posts

Farmer

hey do you get anything special if you collect all the letters?

K.O.L.M. review - Armor Games Community (9)

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project9

13 posts

Nomad

K.O.L.M. is a great game and it does have a plot to it.You never really think about it unless read read the dialogue.And the end is so twisting.Overall it is a great game the graphics are good but they need to fix the score glitch.Anyways even though i don't like these kinds of games i thought it was pretty creative so i gave it a solid 10.

K.O.L.M. review - Armor Games Community (10)

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crazy101

103 posts

Peasant

When I played the game there was a glitch where I gained lives instead of losing them. I'm complaining too much though

K.O.L.M. review - Armor Games Community (11)

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waluigi

1,948 posts

Shepherd

When I played the game there was a glitch where I gained lives instead of losing them.

That is not a glitch. The number of lives is there to show you what life you are on, or, to be more pessimistic, how many times you've died.

K.O.L.M. review - Armor Games Community (12)

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trilobite

2 posts

Shepherd

I played K.O.L.M. so fun, however I didn't know abbreviation of K.O.L.M. Do you know it?

K.O.L.M. review - Armor Games Community (13)

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metaking

64 posts

Farmer

i saw some comment saying something about K.O.L.M being Kind Of Like Metroid, but i don't know.
I can't even get past the part with a robot that looks like you except he's white and pink

K.O.L.M. review - Armor Games Community (14)

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SuitedStranger

4 posts

Nomad

@waluigi: I'm pretty sure crazy101 understood that, hence the winking in their post, haha.

I thought the game was pretty freakin fun. One of the more entertaining games to come out in a little while. I hope they do some kind of sequel or spin off.

K.O.L.M. review - Armor Games Community (15)

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Wia

10 posts

Nomad

K.O.L.M. is a wonderful emotional experience. It is a path into and out of the self, with many suggestions from other great games - I'm talking about it as a piece of art since it actually is.
Featuring Kevin MacLeod's musical ambience, that never stops to show itself as profound and adequate to such emotions, and some cold and magic pixels the game instantly recalls Small Worlds, masterpiece and archetype in the emotional experience of the self. The tunnels of K.O.L.M. sometimes look like the entrails of an organism - maybe the Mother? There's also some kind of heart in the game, where all those golden doors block your way. If so, that's the inner part of a monster, and there was one similar more explicit creature in Small Worlds holding a shining crystal in its innermost core.
In much of the gaming frame Gateway 2 spreads its influence: the constant presence of the overwatching, evil Mother robot and her imperious, falsely loving attitude towards the son - or the daughter, in G2; the lack of a Father; the intrusive cameras and the screen visions complete with written details; the growth path itself the little protagonist faces.
Another notable father of this game seems to be Oddworld - this time out of the Flash world, back to the ancient Play Station. Mostly the escape from Rupture Farms with the red countdown in Abe's Oddysee, the imminent destruction of the facility where the hero himself is trapped and risks to be killed (again found, more dramatically and clearly, in Oddworld: Abe's Exoddus). The environment is cold and impenetrable - it is still a dystopia.
And with Oddworld one more flash game comes along: Exit Path. The two share many features, and in K.O.L.M. I found some analogies with them as well as with other games like Pixevo: The Fountain, or Pieces; or even Loved, for reasons that go beyond the kind of game or the movement patterns of pixels - that is the walk through the location, that can be seen as a walk through a self, be it the protagonist's, the friend's or the Mother's one (this wals also a drifting sensation in the atmosphere of Gateway 2). In Loved, as the player ignores the orders of the person who's talking, the world (maybe the living sphere of that person itself) starts to blur and to become dangerous as it was breaking up. I also noticed the little corruption in the mother's speech that recalled to me the documents found in Sanctuary 17. Cool idea. Anyway, these are all games I love the most.
So this game isn't just a magnificent work in the whole of the flash games: it is perfectly integrated in a landscape whith which it dialogues, that it enriches and by which it is enriched; it features many striking themes and takes advantage of those expressive ways to say something new and surprisingly involving. A gaming experience that you can go deep into - and that goes deep into you.

K.O.L.M. review - Armor Games Community (16)

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Wia

10 posts

Nomad

I found sort of a bug in the game. During the game I came back to CAMERA 40 before being invincible but after being able to double jump. I saw the object floating above the spikes, and I effectively didn't have the hope to learn something that could save my life while trying to reach it. It must be the letter K in the word KIND. So I tried to get it before the time was ripe. I jumped off and reached it, and while I was going to pixels the caption told me I got a plate with letter '' on it (two empty quotation marks, that is: [nothing]). Maybe because times were too early, or because I eventually died after getting it, or else. I got 100% anyway - well, that total was only formal, since in the final score screen only 97% appeared - but in CAMERA 41 the inscription still missed that K. How to prevent that? Maybe a golden door before the spikes, or bigger distance of the plate from the pillar. Or deadly spikes.
Another thing I noticed was the presence of an image near the upper left corner of some rooms. It's the robot standing on kind of a right arrow, and behind a module of the background decoration - nothing else than the thumbnail of the game. It doesn't affect the gameplay, but maybe it's a bit disturbing. I saved some screenshots, just in the case it was a remarkable thing. I also took a look at K.O.L.M. on other sites: I found a site where it doesn't feature these weird images, maybe it's still a former version where other more important bugs aren't fixed yet. I remember not being any image in one room of the "green" section and then appearing one when returning into it.
Anyway, I'll never stop saying that: great game.

P.s.: dear Tony, if you'd like to see the screenshots just contact me - but maybe they are just visible to you in the game.

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K.O.L.M. review - Armor Games Community (2024)

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